
"What makes the Apple Pencil and its stylus interaction super powerful is that both are metaphors for the real world,” he says. And when iPad Pro and Apple Pencil launched, Csanády and team quickly brought the drawing tool into their planning. He drew inspiration from tactile tools, creating digital controls for each modeling operation that mimicked their real-world counterparts. “The best interactions are always the ones that have physical analogies,” Csanády says. While iPad Pro and Pencil had at the time yet to be introduced, he started exploring what a touch-and-stylus interface might look like. In 2014, out of pure faith in the endeavor, Csanády quit his job as a senior software engineer and got to work. And he began creating the first prototypes of a touch-based 3D modeling system for iPad. He pondered the problem in the late hours of the night. While this first venture was unsuccessful, Csanády kept thinking.



He founded his first CAD startup in 2010 after a brief stint as an iPhone developer.
